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Walking on sand/gravel on concrete. Very crunchy. Recorded on a dr07 mkii in southwest florida. Some wind noise with crickets in the background. Please credit aaron port. If you can, please share the project you used this in.
Td-3-tg recorded with zoom h-1. Td was performing slide through octaves with "slide" button pressed in program, and subsequent cs were played, in octave -1 and 0, and higher c in octave 0 and +1, back and forth. Program takes 7 16th notes and the space between notes takes 9 rests. Tempo of the td-3 was set to maximum and the volume control was set to high amount, to let zoom h-1 with rec level setting to 37, be driven up to -6db. Sound recorded in 96khz and 24bits. Trimmed and saved in flstudio edison, what made sound 32bit. No amplify, no normalisation. "tune" knob of td-3 was set to maximum as well as "cut off", "envelope" and "accent". "resonance" and "decay" was set to one o'clock. "waveform" swicth was set to square. No distortion. Zoom h-1 was plugged by a cable, td-3 output to line in. Cable was named vitalco - 1/8 inch trs to 1/4 ts, male to male, 3m.
An edm song sample. This sound would probably work best in dance/dj/edm songs. It's really cool-sounding. Feel free to use without attribution, however you want. This sound was made on groovepad.
Original description:. Nothing special really, just modified an existing sound a little bit to make it echoy and 'wet', with some panning. This was my first attempt at sound engineering a sample.
Original description: very low key, down-tuned bass sound with long sustain and release/tail. Sounds good in higher pitches too. Came from two highly tweaked tom and click sounds in flstudio's edison.
Acid bass: 110 bpm c2 note, not your typical saw/square basslines. High sweeping filters in parallel with lfo routed to certin parts sampled in ableton using massive, compression using psp compressor2 and psp warmer. Random presets, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down. Check out my songs on soundcloud :d.
Dubstep bass: 110 bpm wobble at 1/8th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Dubstep bass: 110 bpm wobble at 1/16th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Dubstep bass: 110 bpm wobble at 1/16th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Acid bass: 110 bpm c2 note, not your typical saw/square basslines. High sweeping filters in parallel sampled in ableton using massive, compression using psp compressor2 and psp warmer. Random presets, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down. Check out my songs on soundcloud :d.
Composed on the sigil scale c, c♯, e, f, g♯, a at 130 bpm. Wav. The sigil scale has 4 transpositions:. 1. C, c♯, e, f, g♯, a2. C♯, d, f, f♯, a, a♯3. D, d♯, f♯, g, a♯, b4. D♯, e, g, g♯, b, c. Left delay (phased) 25 ms.
Looking for inspiration? my goal is provide you with all resources you need to make music you love. Right now i'm giving away only samples. Follow me on instagram, i'm going to share more things like tutorials, presets etc soon.
Blip trails: c2 note, random blip sounds with fast attacks and short trails using massive. Sampled into ableton with just a touch of reverb to help the trail smooth out, compression using psp compressor2 and psp warmer. Random parameters in massive, and very little other effects used. Crazy sounds is what i do. Check out my songs on soundcloud/spankmyfilth :d.
Algorithmic modular music program (man3_2019). The computer is my analog modular synth. 00 rem -------------- man3_2019 --------------00 rem man3 - modular algorithm no 300 rem the steps/command lines, 01 to 08, are steps on a step sequencer00 rem main clock (lfo_2) 3hz00 rem the cv sequencer (seq) are tuned to an octave split in 5 equal parts. 00 rem seq has its own clock00 rem lfo_2 controls vco_2 via vca_2 and vca_300 rem lfo_3 controls wave shaper and vcf00 rem vco_1 tuned to 150hz sin -> wave shaper00 rem vco_2 tuned to 150hz tri00 rem vco_3 tuned to 75hz sqr -> vcf00 rem ----------------------------------------01 sampl lfo_1 -> vca_1 (vco_1)02 sampl seq -> vco_203 sampl lfo_1 -> vca_2 (vca_3) : rem [lfo_2 -> vca_2 -> vca_3 (vco_2)]04 sampl seq -> vco_105 trg -> noise -> delay_106 sampl seq -> vco_307 trg -> env (vco_3)08 trg -> noise -> delay_110 goto 01.